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Facthunt

THE HOUSE RULES

Pull up a chair. Here’s how.

New here? Start with Classic: six questions, four choices, one point per correct answer. No short timer or difficulty settings. Play solo or with your mates.

One screen or two?

Classic is free for now, with no daily question limit. Six questions make a round, not a daily allowance. Choose “Play another six” locally or create a private rematch online to keep playing.

Local Classic: one to six players, one device

Playing solo? Start your round, choose an answer, then tap Next question. There is no extra ready step between questions. Each round shuffles the available question mix.

Choose your players and pass the device at each hidden handoff. Everyone answers the same question before its answer is revealed. Each correct answer earns one point. Your running score is out of the questions answered so far; the final score is out of six.

There is no per-question timer. The table ends two hours after it starts, and internet is required even when everyone is in the same room.

Finished your six? “Play another six” starts a fresh round with the same players and zero scores. “Change players” opens setup with the current names filled in. Both replace this device’s previous local result. Shared players still get a hidden handoff; solo players go straight to the first question. If you leave or refresh the empty setup, its remembered names may be lost.

When the result screen offers “no repeats from this table”, another six keeps this table’s question history and original expiry. If another full unseen round is unavailable, your final scores stay put. “Change players” ends that table and clears its history. A paused replay button does not end your table.

Online Duel: two players, separate devices

Choose a mode and invite a mate using the link or QR code. They tap “Join this game”. Both see the answer and points after they finish. Waiting screens update automatically while open. You can return later in the same browser; each action has a seven-day window.

Online Classic: just answer the question

When Classic is offered in the online mode picker, start there for traditional trivia. Tap “Show question”, then choose one of four answers. Your first choice locks in; a correct answer earns one point. “Skip this question” earns zero. Both players get the same six questions, and the highest total wins. No percentage target, clue cards or short answer timer.

Play from memory, without searching. Your answers stay hidden until both attempts finish or expire. Opening a question or reloading does not extend its deadline. If a reply is unconfirmed, keep the same answer or skip and use the exact retry offered; do not choose again.

Quick Hold & Reveal: choose the challenge

You take turns choosing the difficulty: three choices each across six shared questions. The player who chooses answers first, then their friend answers the same question. Quick Hold adds a five-second answer limit; Reveal lets you uncover clue words.

Quick: trust your first instinct

Wait until the game says it is ready, then hold to uncover, slide to your choice and release to lock it within five seconds. Stay on the question while answering. Quick is closed-book by rule; the short timer discourages searching but cannot prevent outside help.

Keyboard: hold Space or Enter, use the Up and Down arrow keys while holding to choose, then release the held key to lock.

Friend table: match results, not question scores

Win: 3 pts · Draw: 1 pt · Loss: 0 pts. These are match points, separate from question scores. Only eligible completed matches count. Every question and both players’ answers must qualify. A casual or excluded answer, or a question that does not qualify, keeps the match out of the table without changing its question scores. Each online mode has its own private Friend table.

Questions & answers: guess, reveal, keep going.

Prefer questions without answer choices? Open Questions & answers and start reading. Each theme has four or five related questions. Say your answer aloud, think it, or jot it down, then tap “Reveal answer”. There is no timer, ready step or required input. More themes load as you scroll; “Load another theme” also works if automatic loading is unavailable.

With mates? One person reads the question aloud, hears everyone’s guesses, then reveals and reads out the answer. You don’t need to enter names or tell the app who got it right.

“Add a tick” is an optional personal mark. Tap it again to undo. Ticks stay on this page and disappear when you leave or reload. They aren’t submitted, scored, saved to an account or used in player percentages. You can keep reading without adding any ticks.

Themes appear in a shuffled order with no repeated questions within this scroll. We tell you when you have reached the end of the current collection. A fresh visit can repeat questions; this mode does not store a cross-visit history. Internet is required, and the beta includes AI-generated questions that may contain mistakes.

This is separate from the online Reveal game, where you uncover clue words and submit a typed answer for points.

Start with a question ↗

Reveal less. Keep more points.

The cards hide words in the clue, not letters in the answer. Tap cards until you can work it out, then submit one final typed answer. Research is allowed. Revealing a card cannot be undone; a wrong answer earns zero. The answer and points appear once both players’ attempts are final.

The revealed percentage measures the amount of clue text uncovered, weighted by word length, not the number of cards. A long word can cost more than a short one. It does not measure how useful each word is.

How are Quick Hold & Reveal points calculated?

Both players get the same question and frozen demo difficulty. The starting value is 100 minus that question’s demo percentage, with a minimum of one point. A correct Quick answer earns that value.

For a correct Reveal answer, each fraction of the clue uncovered reduces that starting value: points = starting value × (1 − 0.75 × fraction revealed). The result is rounded to the nearest whole point, with halves rounded up. Uncovering the whole clue leaves 25% of the starting value before rounding.

For example, a question with a simulated 40% benchmark starts at 60 points. Solving it with half the clue revealed earns 38 points; with all of it revealed, 15 points. These are examples, not measured results. Existing duels keep the rules they started with.

What does the percentage mean?

Classic does not use a percentage target or percentage-based scoring. Each correct answer is worth one point.

Quick Hold and Reveal percentages are simulated demo data. They are not measured from real players. The caller requests a target; the selected question’s percentage can differ slightly. A lower target asks for a bolder challenge.

Quick’s benchmark is a correct answer within five seconds. Reveal’s intended benchmark is a correct answer with at most half the weighted clue text revealed, not “got it right eventually”. Those are different challenges and their percentages are not interchangeable.

We are working towards separate, response-based benchmarks. Until they are ready, treat these numbers as difficulty estimates, not a claim about how many people got it right.

Get your mate to the right table.

  1. Create an online duel, then copy its private invitation link.
  2. Send that full link privately to one friend. If a QR code is shown, they can scan it with their phone camera instead. It opens the same invitation; they still need to accept.
  3. Stay on your own match screen. You do not need to open your friend’s invitation.

The invitation is not the home page or your private match address. Keep both the link and its QR private: anyone you pass the invitation to may claim its open place. Scanning does not transfer an existing player’s browser access to another device.

My friend sees “Invitation unavailable”

Check that they opened the complete invitation you copied, not just facthunt.app. If they already accepted it, they must return in that same browser. In-app browsers and Safari can have separate guest access. A claimed, expired or invalid invitation cannot give a new browser the existing player’s place. If the invitation is no longer usable, arrange a fresh duel; do not clear browser data to repair it.

Something stuck?

The match is waiting or not updating

Check whose action is next and your internet connection. Waiting screens check for changes automatically; they do not mean your mate has a live notification. If a refresh control appears after an update error, it reads the latest state. It does not submit an answer or start a new duel.

I pressed a button and got an error

The action may already have reached the server. Read the message and use the recovery control it offers. If it says to retry the same action, stay in that tab and keep the same details. Do not repeatedly create replacements or reload to fix an uncertain creation: reloading can discard its retry information. An error is not proof that nothing happened.

Messenger or another in-app browser cannot continue

Before joining or creating, you can open the invitation or home page in Safari or Chrome and keep playing there. If you already joined, return to the browser where you joined first. Switching browsers afterwards does not move your seat or saved access. We are still testing physical in-app browsers; universal compatibility is not guaranteed.

Make the next round better.

Read the short explanation and source note after each answer. Generated questions can be wrong or ambiguous. On an online duel’s answer screen, open “Report a question issue” to flag a factual or wording problem.

Reporting is optional and does not change your score. A report flags a question for investigation; it does not automatically remove it.

Why have I seen a question before?

Online Duels avoid questions already recorded for either recognised guest, including across Classic, Quick Hold and Reveal. Local Classic avoids repeats within its current table; a new table can repeat older questions. Shared history between Local Play and online duels is not implemented yet.

Different wording can still hide the same fact, so content review matters too. Clearing browser data or using another browser breaks recognition. Reloading an unfinished question deliberately restores that same question; it is not meant to deal a new one.

Your browser is your place at the table.

Find your online duels in Your games. You can have several going at once. Each card shows whose turn it is and takes you back to that game. Your existing guest name also stays filled in when creating or joining a duel.

Guest play uses browser cookies to keep access to your game. A name or alias is not a login. Keep using the same browser and do not clear its data during play. Signing in cannot recover a lost guest game. Private browsing and messaging apps may use separate or temporary browser storage.

Reading these About and Help pages does not create a game, enrol a guest or submit question feedback. If you share a screenshot of a problem, hide invitation links, QR codes and personal details. Never share browser cookies or access credentials.

Ready for a round?

Play on this deviceChallenge a mate online ↗

Free beta. Internet required. No account, payment or prizes.